![]() In the Atmospheric Light Scattering renderer, an experimental new option for more detailed cloud lighting is now available. This release also fixes many bugs, among them an adjusted P-factor effect, making the flight model more realistic. Other than that, the tutorials and checklists have received much attention, including two new tutorials: take off and landing for float variants. The flaps lever and flap motor have also received sound improvements. The aircraft has also received new sounds: clicking on the checklist in the pocket by the pilot seat, toggling the control lock, mounting and dismounting the GPS from the panel, opening and closing glove pocket, moving the window latches, and toggling the water rudder cable. ![]() It now has a much improved vertical stabilizer model, including a retopologized beacon model, and all of the aircraft antennas have been redesigned as to match the gauges in the model P. The exterior model has also received some improvements. ![]() The lightmap illumination responds to the environment light and dims during daylight. These include post lights, which are installed on individual gauges, a red flood light which can be used during night flights too, and a white dome flight and wing courtesy lights to be used while in the ground during the pre-flight checks. The plane now makes use of lightmaps, making night flights much more immersive than before. An ambient occlusion map has been applied to all interior textures, making the cabin look much more realistic. Other improvements include 3D model and textures changes to all levers, toggles, seats, magneto keys, EGT gauge, attitude indicator and ammeter gauge. The cockpit has received a lot of improvements, including new recess casings and glass reflection effect to all instruments, previously missing panel parts have now been included, such as alternate static source knob, low voltage LED, lighter hole, a working glove pocket (which holds the GPS device when not in use), sun visors, and PPT cables connected to the yokes. This stable release is planned to be the fall release – so you can expect this to be especially well tested.įlightgear’s default aircraft, the C-172p, is now better than ever. * make one of the four yearly releases especially stable In general, contributions to the manual target next by default, but we also apply them to the release/2020.3 branch if it makes sense.After introducing the scripted releases four times a year, the FG development team decided to have a discussion to compare this experience with what we had before, and the result of this is that we want On the other hand, the LaTeX source code of the manual for FlightGear 2020.3 lives in the release/2020.3 branch of getstart. Note that this link is for the next branch, where most of the development happens. You will find the source code here, at the FlightGear Git repository. You will find contacts of current maintainers in the Manual itself. Turn your head to the FlightGear developers' mailing list and you will find someone to talk about how to improve The Manual. The available README's in the FlightGear source tree or the Base Package orĪnd merge these into an appealing shape for The Manual.Your personal experience with FlightGear. ![]() It lies in the nature of FlightGear development that The Manual is always a bit behind current development. Instructions on how to get the source code are below. If you are a skilled writer and are familiar with LaTeX, please take the time to dig into the PDF or HTML version. This piece of documentation aims at being printed onto paper and being read as a reference while you are exploring FlightGear - or simply taken with you on a long trip. Manual for the development version of FlightGear ( next)
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